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Submitted on
January 7, 2013
Image Size
1.3 MB


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KOS-MOS by Primantis KOS-MOS by Primantis
KOS-MOS, Version 4 from the Xenosaga game series.

Well she's finally done after modeling her on and off for quite a few weeks. I hope a few of you folks like her <3.

Modeled and rendered in Blender.
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Gneiss-chert Feb 3, 2014  Hobbyist General Artist
WOW! You are an inspiration! Beautiful work!!!
I would die to know how you do you work.  I tried to do a human model in blender and I am not happy with the face.  I am trying to do anime look like you have here.

Primantis Feb 3, 2014  Hobbyist Digital Artist
Thank you so much my friend =3

Getting a nice looking anime face can be a real chore. Make sure you get some good references for a general head shape that you like.

Here's my current Topo for my Remilia model. A bit younger-looking than KOS-MOS, but the general flow should remain the same.

(ears have way too many polys, ignore them xD)

I find the "Less-is-more" approach with polycount works wonders with anime models. Helps me keep everything nice and smooth during those outrageous expressions and what not. But your YMMV.

I'm guessing you already know your way around Blender and what not, so I'm not sure where to start with the suggestions. Just find a good facial reference and perhaps a nice face-making tutorial (Joan of Arc is a good one) and go from there. Im generally around here a lot if you have anything you'd like to ask me.

Gneiss-chert Feb 4, 2014  Hobbyist General Artist
Thank you much for the reply! You are too kind!

XD That makes me feel better! It has been a chore!
AH that nice a nice looking mesh ty! 

(LOL ok!)

I would have to agree with the less is more.
I didn't know what I was doing 100% on my Velociraptor so he has a lot of poly and some mesh errors I need to correct, but that was my first attempt at it! Arms, gosh the head was difficult to rig and the mesh distorts a lot.  I had no references on rigging a head like that though! XD

Mm I think my main question is with the eyes, how to get them to look that way.  I assume you use a sphere or are they texture painted on?

I will attempt her once more and put up what I got if I get stuck again! I must get her done!  The tutorial I was following ended before the feet I have to wing them too! XD
Primantis Feb 4, 2014  Hobbyist Digital Artist
yea I really wouldn't know where to start with a dino head to be honest xD

The eyes are textures on a low poly plane that is shaped to fit the eye sockets.

Many people paint the eyes directly on the face, forgoing the said eyesockets/planes etc. This works too if you dont mind painting lots of different eye positions for various facial expressions.

Another common variant is using a fairly high poly eye and directly coloring the faces to make the pupil/iris, forgoing textures completely. Then you use shapekeys and whatnot for eye movement I'm guessing. This *seems* to be the most common method from what I've seen. Though I have never done it myself so I can't comment on it too much.…

That is the Joan of Arc tutorial. Pretty nice tutorial and my "go-to" for anyone with a fair amount of modeling experience. Now it is meant for an older version of (I think Max), not blender. So you'll have to compromise a bit. Though the general work flow should remain nearly the same.
Gneiss-chert Feb 5, 2014  Hobbyist General Artist
LOL thank you though!!!

Ah ok! Very nice looking.  I had seen spheres used along with a lattice to manipulate the shapes before but not a plane! =)

Ah ok.   I have used shape keys before.

OH thank you so much for that link!!! ^.^
Primantis Feb 5, 2014  Hobbyist Digital Artist
Glad to help my friend =3
Gneiss-chert Feb 6, 2014  Hobbyist General Artist
Greatly appreciated! =3
is there anyway i could get the download for this? i really would like to make pep files for her armor so that i can cosplay her in the future.
I really want to download your model so i can make pepakura of her armor pieces could you either send me a like to download or send it to me via E-mail
Would you be interested in licensing this for a game I'm making? The style is 3D rendered to 2D but displayed in browser Canvas.
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