Here's a quick and sloppy animation I did mainly to test two things;
1) I wanted to see what her crystals looked like in motion/testing how the nodes worked out.
2) Blender does not have a "Hard Body Physics" option (Outside of it's game engine). So I used method to fake that out for her gem's physics. It worked out alright, though collision with her wing portion is a bit wonky.
The whole thing was one big experiment with hastily done physics. Her hair glitches out for a frame for some reason though, and there's a couple clipping errors here and there..
Modeled, rendered and animated in Blender
Frames = 165
Render time ~ 12 hours.