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Viewport vs Render by Primantis Viewport vs Render by Primantis
Side by side comparison of one of my models when rendered and not rendered..

Left version is a screencap from the Blender viewport. Right version is the final rendered version.

I should note that this is all done in BI, I've yet to seriously tinker around with Cycles yet.
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:iconpuuip:
PUUIP Featured By Owner Oct 27, 2013
model :o

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:iconxero256:
Xero256 Featured By Owner Feb 19, 2013
Neat to see the preview render from the viewport.
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:icondg-h:
DG-H Featured By Owner Feb 11, 2013  Hobbyist Digital Artist
Sorry for late reaction ^^.
I see her clothes got less bleu-ish and her hair and skin is shaded darker O.o
Trough I wonder why it doesn't color the inside of the clothes in viewport. Its still really nice trough, bove of them ^^
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:iconprimantis:
Primantis Featured By Owner Feb 11, 2013  Hobbyist Digital Artist
I have double sided shading turned off in the Blender viewport. This is why the insides of the clothing is dark.

Unfortunately double sided shading does not play nice with the newer Nvidia cards due to some OpenGL nonsense. So I turn it off for performance reasons.
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:icondg-h:
DG-H Featured By Owner Feb 11, 2013  Hobbyist Digital Artist
Ah i see, that's annoying. In 3dsmax it's automatically on, but it gets only shaded as other material when dubbel sided is turned on, when turned of it's only a simpel, unshaded darker version to show its not dubbel and it will be infisible in a render, however, its shown to make modeling more easy.

I really should learn to render like that someday. My renders look a lot like the normal viewport but with better light and smoother texture. Mostly cause I don't understand other then diffuse maps, not omni lights, wich are standard or any effects or anything lol. I should go learn the program better XD.

It stays pretty awesome what you did trough. One last question (sorry if I annoy you). The hair, has it only material on one side like a plane or is it dubbel like a cube would be? I just wonder for learning, and from you I can learn a lot lol. Sorry if I'm annoying :S.
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:iconprimantis:
Primantis Featured By Owner Feb 11, 2013  Hobbyist Digital Artist
Don't sweat the questions, you're fine =3

The hair is double sided like a cube to give it more body. I used to only use planes, but it left the hair looking flat at certain angles, so now I add depth to it.
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:icondg-h:
DG-H Featured By Owner Feb 12, 2013  Hobbyist Digital Artist
I see, great to know :)
Thank you ^^
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:iconprimantis:
Primantis Featured By Owner Feb 12, 2013  Hobbyist Digital Artist
=3
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:iconkatimusprime:
KatimusPrime Featured By Owner Feb 10, 2013  Hobbyist General Artist
Wow, that is a HUGE difference. I love that hair shine. You really do have hair down absolutely perfect.
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:iconprimantis:
Primantis Featured By Owner Feb 10, 2013  Hobbyist Digital Artist
Aww thanks Kat, glad you think so =3
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:iconkatimusprime:
KatimusPrime Featured By Owner Feb 11, 2013  Hobbyist General Artist
Of course! :3
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:iconshainasuka:
ShainAsuka Featured By Owner Feb 10, 2013
I use cycles, it's pretty neat in the way lighting works with it. Unfortunately I'm not all up to snuff when it comes to making models so I don't have anything to show for it.
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:iconlittlychou:
LittlyChou Featured By Owner Feb 10, 2013
O.O Perfect
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:iconprimantis:
Primantis Featured By Owner Feb 10, 2013  Hobbyist Digital Artist
Thanks =3
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:iconmorgothbauglyr:
MorgothBauglyr Featured By Owner Feb 10, 2013  Hobbyist Digital Artist
if you have a decent grafics card (works best with nvidia) cycles is a lot faster with high polycounts and raytracing like reflection and shadows.
Another plus is that the render is done with a very low resolution at first, getting finer over time. So you can pretty much see if the colors and shaders work in the first few seconds without waiting for the entire thing to finish.
Setting up shaders is done with nodes, but if you've done compositing, there shouldn't be much of a problem
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:iconprimantis:
Primantis Featured By Owner Feb 10, 2013  Hobbyist Digital Artist
Ooh I like the sounds of how it renders, that's definitely a nice bonus.

I do quite a bit of compositing, so I'm sure I would catch on to the node setup relatively quickly if I ever sat down and did it.
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:iconjokersjist:
JokersJist Featured By Owner Feb 9, 2013
...How can you tell how it will look when it's rendered?
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:iconprimantis:
Primantis Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
Theres no way to tell 100% for sure, outside of rendering it xD
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:iconjokersjist:
JokersJist Featured By Owner Feb 11, 2013
That sucks :/, but you seem to manage it lol
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:iconprimantis:
Primantis Featured By Owner Feb 11, 2013  Hobbyist Digital Artist
Heh ya it can get a bit tedious. I usually just space out and watch Youtube or something while I wait.
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:iconscionicspectre:
ScionicSpectre Featured By Owner Feb 9, 2013  Professional Digital Artist
Yeah, Cycles is great, but I still haven't found a good enough reason to use it (not a ton of hyper-realism in my work these days). Are you using GLSL in the viewport, or just Multitexture?
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:iconprimantis:
Primantis Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
Yea, I'm in that same boat in regards to Cycles.

I'm using GLSL.
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:iconhandofcreation0:
HandofCreation0 Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
You are bored, aren't you Primantis?
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:iconprimantis:
Primantis Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
lol among other things..

This came in as a request though.
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:icondeadcobra:
DeadCobra Featured By Owner Feb 9, 2013
Very pretty
Better
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:iconprimantis:
Primantis Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
Thanks =3
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:iconicewolf762:
IceWolf762 Featured By Owner Feb 9, 2013  Hobbyist Traditional Artist
The unrendered version still looks cool. But obviously the actual render is better!

DAMN I've so gotta get 3D modelling! I've got epic Touhou comic ideas to do!
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:iconprimantis:
Primantis Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
Are they gonna have Remi in them? :D
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:iconicewolf762:
IceWolf762 Featured By Owner Feb 10, 2013  Hobbyist Traditional Artist
Of course. And Flandre too! :D
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:iconprimantis:
Primantis Featured By Owner Feb 10, 2013  Hobbyist Digital Artist
yay! =D
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:iconicewolf762:
IceWolf762 Featured By Owner Feb 10, 2013  Hobbyist Traditional Artist
Although my 3D skills are practically non-existent! It'll probably end up sprite based! Or MMD'd (MikuMikuDance)!
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:icondoremefasoladedo:
doremefasoladedo Featured By Owner Feb 9, 2013  Hobbyist Artist
it looks almost real.......like a plastic doll.........super cool owo
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:iconprimantis:
Primantis Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
Thank you <3
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:iconmcmxc2:
MCMXC2 Featured By Owner Feb 9, 2013  Hobbyist Filmographer
So, the viewport can show the bumps? Or are textures?
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:iconprimantis:
Primantis Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
Ya the viewport can show the bumps, textures, displacement, and all sorts of stuff.

It uses GLSL shading.

One can also just switch a more standard non-textured viewport setting, as that really increases performance. Working in GLSL can be very slow so I just use it for previewing my textures.
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:iconmcmxc2:
MCMXC2 Featured By Owner Feb 9, 2013  Hobbyist Filmographer
That's so cool!
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:iconprimantis:
Primantis Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
Yea, it comes in incredibly useful.
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:iconajinu-okami:
AJInu-Okami Featured By Owner Feb 9, 2013  Student Digital Artist
Render looks better alright.
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:iconprimantis:
Primantis Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
Indeed xD
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